In Universal Pictures and Legendary Pictures’ “Warcraft: The Beginning,” the filmmakers went back into the past to introduce the origins of Warcraft and then took a giant step forward with their use of special effects, computer generated imagery, and motion capture technology to tell that story in the most believable way.
Watch the featurette on ILM Visual Effects
By bringing Academy Award®-winning visual effects supervisor Bill Westenhofer onto the project, not only were they collaborating with one of the very best in the business but, fortuitously, he was already a devoted player of the game.
By far the biggest challenge for director Duncan Jones, Westenhofer and their team was the orcs. Of the more than 2,000 visual effects shots created, almost 1,300 shots involved these hulking warriors.
The Warcraft story is one of human versus orc, with each side having its protagonist and antagonist. At the outset, the filmmakers knew that these seven-to-eight foot, 500 pound creatures would have to be digital. But they wanted the audience to be able to see the same caliber of performance from them as from the humans. To do that, humans and orcs had to be filmed together, and that meant the tremendous challenge of pushing state-of-the-art motion capture technology to an entirely new level.
Facial capture has been done in previous films like “Avatar” and “Rise of the Planet of the Apes,” but Westenhofer wanted to push the technology further. There are only a small number of companies in the world who could pull this off, and Industrial Light & Magic (ILM) was at the top of the list. They were already in the testing phase of a facial capture system when Warcraft came along. In the past, the digital information recorded from facial dot markers still required animators to finish the results.
Now, they were actually able to take, almost directly, the motion from the body marker to the end product. And, as a result, it really showcased the emotional depth of the actor’s performance. By placing 120 dot markers on the actor’s faces, which small cameras, worn on headbands and suspended five inches in front of them, recorded, ILM captured every facial nuance of their performance—every blink, flinch and grimace.
Westenhofer admits he was blown away: “We knew we had to empathize with the orcs. So much of how we relate to other humans is by facial recognition. The good news is orcs have faces that resemble humans, so we could now see through their eyes; we are able to sense what they’re thinking and feeling. It really showed the emotional depth that you can bring out of the orc’s face, all because of the actor’s performance.”
Director Jones recalls his reaction when he saw the initial rendering of Kazinsky as Orgrim. He laughs: “Relief. Huge, huge relief. Everything in this film is completely dependent on the orcs being believable. When you have those actors in silver leotards covered in ping-pong balls, and you’re hoping that it’s going to feel like a real character at the end of it, you get nervous. So when ILM delivered those preliminary studies on what the orcs were going to look like, it was a huge relief.”
In “Warcraft: The Beginning,” the peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home.
So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.
Directed by Duncan Jones (“Moon,” “Source Code”) and written by Charles Leavitt and Jones, the film stars Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky and Daniel Wu.
Opening across the Philippines in May 25, “Warcraft: The Beginning” is distributed by United International Pictures through Columbia Pictures.